
01 / Play: stories that react to you
Step into a world. Then make your own.
Talk with its characters, play its stories, read its books, and watch its films. Then build your own, where everything you make stays connected.
How it works
One world. Every way to tell it.
Every world has its own people, places, and history. Here is Lantern Harbor, four ways. Yours works the same.
One world: Lantern Harbor
Your world
Jump in
Play a story now
No setup. Pick one and you are in the first scene.
02 / Talk
Meet the people who live there.
Characters carry their world with them: its places, its history, what you said last time. Chat with Saffron, Lantern Harbor's fox scout, in text or out loud.
Example conversation with Saffron, Lantern Harbor's fox scout: a question, then an in-character reply read aloud. A prepared preview, not a live generation.
03 / Read
Its stories, bound as books.
The same world becomes chapters to settle into: illustrated, saved where you stopped, full of people you have already met.
Example reader: The Lantern Keeper opens from its cover to chapter one and an illustration of Lantern Harbor's market. A prepared preview, not a live generation.
04 / Watch
Write the brief. Direct the film.
Describe a scene and FoxyVoxy plans the shots, paints the keyframes, films each one, and cuts them together with voice, captions, and score, cast with your own characters.
Example video project: a brief about Saffron becomes three planned shots with keyframes, each shot is filmed in turn, and the cut plays with captions. A prepared preview, not a live generation.
05 / Make your own
Now build a world of your own.
Start with one character or a whole world. Its stories, books, films, and voices all draw on the same cast and places, so nothing starts from a blank page.
Example creative possibilities: characters and worlds, stories and scenes, video, music, and voice. These are prepared previews, not a live generation.
There is more on the other side
Your next story starts with you.
Follow your curiosity. We’ll meet you there.
